Now that most of the Mono-Black Devotion package (Pack Rat, Desecration Demon, Underworld Connections) has rotated, we get the opportunity to experiment with black cards that, while strong, had been previously overshadowed by superior options. Among these, a personal favorite is Pain Seer, the not-quite-Dark-Confidant from Born of the Gods. Unlocking the full potential of this creature requires a deckbuilder to meet two hard requirements: to survive Pain Seer's ability, and to actually be able to activate that ability. This means that we need a deck with a very low curve (or obscene amounts of lifegain), and enough removal or tricks to allow a bear to attack into a metagame full of Coursers of Kruphix, and survive until the next untap phase. Can we build a viable deck under these restrictions? Will it be worth all the effort?
Today's deck is a somewhat extreme take on the Pain Seer riddle: a very aggresive monoblack deck with an extremely low curve, a surprising amount of card advantage, and a healthy dose of removal and disruption. The main downside is that the deck is terrible at defense: we take a lot of damage from our own spells (with Pain Seer, Thoughtseize, Sign in Blood, Ulcerate and Boon of Erebos all eating at our life total), and most of our creatures block poorly, or not at all.
Suicide Black
Creature (24)
4x Bloodsoaked Champion
3x Gnarled Scarhide
3x Grim Haruspex
4x Mardu Skullhunter
4x Pain Seer
2x Ruthless Ripper
1x Spiteful Returned
3x Tormented Hero
Instant (9)
3x Bile Blight
3x Boon of Erebos
1x Hero's Downfall
2x Ulcerate
Land (18)
18x Swamp
Sorcery (8)
2x Despise
3x Sign in Blood
3x Thoughtseize
Artifact (1)
1x Hall of Triumph
The nice thing about this deck is that it not only draws cards like crazy but, due to its low curve, it can put all these cards to good use right away. The creatures are tiny, but most come with some built-in card advantage or resistance to sweepers, and the cheap removal and tricks allow us to attack profitably, even into the sturdiest green monsters. One of the most important cards is Boon of Erebos, which for a single black mana is extremely versatile: it can trade with an opposing removal spell, or win combat against anything short of a Polukranos. The Bile Blights are obviously good against cheaper creatures, but we shouldn't be afraid of using them as a combat trick to bring down larger monsters. At the top of the curve we have Grim Haruspex, which is amazing against sweepers, and lets us attack even more recklessly with our expendable little creatures. We even have a bit of direct damage to finish opponents off after a board stall, with Ruthless Ripper, Tormented Hero, and the odd Sign in Blood.
Earlier versions of this list went even more all-in, with more copies of Ulcerate, Boon of Erebos, and Sign in Blood. However, I found that we were hurting ourselves way too much, and toned the pain down to the current levels. I also experimented with Radiant Fountains to offset the life loss, but the deck has little use for colorless mana.
The mana base is definitely greedy, with a mere 18 swamps, but the very low curve coupled with all the card draw means we can usually afford it. The deck plays at almost full capacity with just 2 lands, and has a lot of plays even when stuck on a single swamp.
Regarding some unorthodox card choices, the Ruthless Rippers are not the most aggressive of attackers, but are among our best options when facing a board stall, and great if we ever fall behind. They also let us play a nice guessing game when morphed, in combination with Grim Haruspex. I also like to avoid using 4 copies of the non-essential creatures, to reduce the vulnerability to Bile Blight blowouts.
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martes, 23 de septiembre de 2014
lunes, 15 de septiembre de 2014
Aggro Combo with Jeskai Ascension
Last time, I promised I would finally show a deck with Defiant Strike that wasn't a mere rehash of unplayable Theros block lists. Interestingly, this one plays like an odd mixture of aggro and combo, with a low curve of critters, but also lots of drawing effects, many triggered abilities to keep track of, and the ability to finish games with a glorious barrage of spells. Supporting it all, we have one of the more intriguing cards from Khans: Jeskai Ascendancy.
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Let's have a look at the list:
Creature (12)
4x Akroan Crusader
3x Monastery Swiftspear
3x Phalanx Leader
2x Vanguard of Brimaz
Enchantment (11)
1x Bident of Thassa
4x Dragon Mantle
4x Jeskai Ascendancy
2x Stratus Walk
Instant (12)
4x Defiant Strike
4x Raise the Alarm
4x Retraction Helix
Sorcery (4)
3x Launch the Fleet
1x Void Snare
Land (21)
4x Battlefield Forge
2x Flooded Strand
1x Island
3x Mana Confluence
4x Mystic Monastery
3x Plains
4x Shivan Reef
As you can see, this is a different animal from the White and Boros heroic lists. The creature count has been trimmed to include only the strongest Heroic triggers, plus Monastery Swiftspear, because that little guy turns out to be great in a list like this. The basic idea is to use Jeskai Ascendancy with cheap cantrips that happen to trigger heroic to overrun an opponent, possibly from an empty board. At this point, we are already familiar with Defiant Strike and Dragon Mantle, but the real breakout here is a hidden gem from Born of the Gods: Retraction Helix. This card does it all: trigger heroic, gain tempo, and even cantrip when returning a Dragon Mantle, but when you have a Jeskai Ascendancy on the table, it becomes downright obscene. Each new spell lets you untap creatures and (thanks to the Helix) return a new nonland permanent to hand, which is good to empty an opposing board, but also lets you play the same Dragon Mantle over an over, to grow and Heroic your creatures, while drawing and looting through your deck.
The deck is a blast to play, as you see a lot of cards, and need to take careful decisions about the order in which you play spells and activate triggers, as well as take educated guesses about the top of your library when going off. Even when you don't get the combo pieces together, you can make a decent impression of an aggresive player and attack with cheap creatures. The mana is painful, as we don't want too many lands but really need to be able to play creatures costing WW, followed by enchantments costing URW, hopefully without killing ourselves in the process - but I think the payoff is well worth it.
viernes, 12 de septiembre de 2014
Soldier Heroic with Khans of Tarkir
The second of my experiments with Defiant Strike was a mono-white deck with just a slight touch of heroic (11 heroic creatures and 12 enablers), a strong focus on tokens (with Raise the Alarm, Vanguard of Brimaz, Brimaz, and Launch the Fleet) and a ton of crusade effects. Since the mana curve is very low and we have a bunch of cantrips, the deck is able to work with just 18 lands. The only non-soldier creatures (for Obelisk of Urd purposes) are the Selfless Cathars, but they work really well with all the tokens, so I'm willing to give them a pass.
Creature (22)
4x Brimaz, King of Oreskos
3x Favored Hoplite
1x Herald of Anafenza
4x Phalanx Leader
3x Selfless Cathar
3x Soldier of the Pantheon
4x Vanguard of Brimaz
Instant (12)
4x Acolyte's Reward
4x Bandage
4x Raise the Alarm
Enchantment (1)
1x Spear of Heliod
Artifact (3)
1x Hall of Triumph
2x Obelisk of Urd
Sorcery (4)
4x Launch the Fleet
Land (18)
18x Plains
Compared to the Boros version of the same concept, this list sacrifices the explosiveness of Akroan Crusader for a tighter, less painful manabase and a lower dependency on heroic shenanigans. It's also dirt cheap, for what it's worth.
As much as I like a solid Heroic deck, these lists may not be terribly exciting, as they are existing archetypes with a single (if very relevant) Khans card thrown in. On the next post, I will show yet another heroic deck that properly showcases the new set.
Try this deck on tappedout.
Try this deck on tappedout.
Boros Heroic with Khans of Tarkir
One of my favorite cards from the recently spoiled Khans of Tarkir is a seemingly inoffensive cantrip, Defiant Strike (W, target creature gets +1/+0, draw a card). I have been trying to build a working Heroic deck in Standard ever since Theros was released last year, but they always ended up too clunky, with poor mana and too many weak cards. A key issue that I kept running into was that most Heroic cards were white, but the color had almost no heroic enablers worth playing. With Defiant Strike, there is now enough critical mass for a successful deck or three. In this post, and the following ones, I will show some lists inspired by the card.
First up is a fairly standard boros heroic list, with Defiant Strike as its only Khans card - but what a change! Defiant Strike teams up with Dragon Mantle for a whoopping total of 8 cantrips, letting me skimp a bit on the mana, and cycle through my deck while getting multiple heroic triggers at a very low cost. Also, and very importantly, these cantrips allow us to generate a threatening board presence from a single Akroan Crusader or Vanguard of Brimaz without spending any additional cards, which is quite handy when facing sweepers.
KTK Boros Heroic
Creature (22)
4x Akroan Crusader
1x Anax and Cymede
3x Brimaz, King of Oreskos
4x Favored Hoplite
2x Mogis's Warhound
4x Phalanx Leader
4x Vanguard of Brimaz
Land (20)
4x Battlefield Forge
4x Mana Confluence
4x Mountain
6x Plains
2x Temple of Triumph
Instant (8)
4x Acolyte's Reward
4x Defiant Strike
Sorcery (5)
1x Arc Lightning
4x Launch the Fleet
Enchantment (5)
4x Dragon Mantle
1x Spear of Heliod
Note that the little removal in the deck can double up as Heroic finishers in a pinch. Acolyte's Reward (and, to a lesser degree, Arc Lightning) is usually amazing when pointed at an opponent's creature or face, but you also get the option to target several of your own creatures for additional counters or tokens.
You can try out the list (with a few proxies) on tappedout. Read More......
First up is a fairly standard boros heroic list, with Defiant Strike as its only Khans card - but what a change! Defiant Strike teams up with Dragon Mantle for a whoopping total of 8 cantrips, letting me skimp a bit on the mana, and cycle through my deck while getting multiple heroic triggers at a very low cost. Also, and very importantly, these cantrips allow us to generate a threatening board presence from a single Akroan Crusader or Vanguard of Brimaz without spending any additional cards, which is quite handy when facing sweepers.
KTK Boros Heroic
Creature (22)
4x Akroan Crusader
1x Anax and Cymede
3x Brimaz, King of Oreskos
4x Favored Hoplite
2x Mogis's Warhound
4x Phalanx Leader
4x Vanguard of Brimaz
Land (20)
4x Battlefield Forge
4x Mana Confluence
4x Mountain
6x Plains
2x Temple of Triumph
Instant (8)
4x Acolyte's Reward
4x Defiant Strike
Sorcery (5)
1x Arc Lightning
4x Launch the Fleet
Enchantment (5)
4x Dragon Mantle
1x Spear of Heliod
Note that the little removal in the deck can double up as Heroic finishers in a pinch. Acolyte's Reward (and, to a lesser degree, Arc Lightning) is usually amazing when pointed at an opponent's creature or face, but you also get the option to target several of your own creatures for additional counters or tokens.
You can try out the list (with a few proxies) on tappedout. Read More......
Introduction: New game
Hi everybody. I'm starting a new blog to talk about another of my obsessions, trading card games - and more specifically, Magic: the Gathering. I don't get to play much these days, but I'm an avid deckbuilder, and I'm often full of deck ideas that never see the light of day outside of my test gauntlet. For now, I intend to submit short posts focusing on a single Standard decklist each. I hope you find them useful, or at least entertaining!
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