Today's deck is an experiment in trying to make the most out of Constellation synergies. We have 32 cards that are either enchantments or enchantment generators, 10 cards that strongly reward us for playing so many enchantments (including 4 Eidolon of blossoms, 4 Doomwake Giant, and 2 Kruphix's Insight), and enough early plays, removal and lifegain to consistently survive until the midgame against even the most aggresive decks out there. The new cards from Khans are unexciting, but very useful: Sandsteppe Citadel enables a solid and relatively painless mana base, whereas Debilitating Injury is a cheap removal spell that is great against small creatures, not completely dead against larger threats, and works with all our enchantment triggers.
Creature (21)
3x Brimaz, King of Oreskos
3x Courser of Kruphix
4x Doomwake Giant
4x Eidolon of Blossoms
2x Nyx-Fleece Ram
1x Sylvan Caryatid
4x Underworld Coinsmith
Artifact (1)
1x Whip of Erebos
Enchantment (11)
1x Abzan Ascendancy
4x Banishing Light
4x Debilitating Injury
1x First Response
1x Spear of Heliod
Sorcery (3)
1x Commune with the Gods
2x Kruphix's Insight
Land (24)
3x Caves of Koilos
2x Forest
3x Llanowar Wastes
1x Mana Confluence
2x Plains
4x Sandsteppe Citadel
2x Temple of Malady
2x Temple of Plenty
2x Temple of Silence
3x Windswept Heath
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miércoles, 8 de octubre de 2014
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